DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL

  • Type: Project
  • Department: Computer Science
  • Project ID: CPU2221
  • Access Fee: ₦5,000 ($14)
  • Pages: 92 Pages
  • Format: Microsoft Word
  • Views: 380
  • Report This work

For more Info, call us on
+234 8130 686 500
or
+234 8093 423 853
Abstract
This Project Work Termed Design and Implementation of computer based game software for secondary school level is of the opinion to develop a standard platform to aid intelligent tests for secondary school gamers and other users of intelligent quotient tests. The system provides room for rapid tests and user assessment for respective participants of the system. it encompasses a well designed interface that aids user friendliness and flexible user manipulations for new and old computer users. the system is ideal for all users, both old and young, students, workers and career developers of several fields of work and associate bodies and correspondence.

                               TABLE OF CONTENT
TITTLE PAGE                        ----------------------------- I
APPROVAL PAGE                   ----------------------------- II  
DEDICATION                        ----------------------------- III
ACKNOWLEDGEMENT            ----------------------------- IV
ABSTRACT                           ------------------------------ V
TABLE OF CONTENT             ------------------------------ VI-IX

CHAPTER ONE
1.0     INTRODUCTION                               ------------- 1
1.1BACKGROUND OF STUDY                   ------------- 3
1.2 STATEMENT OF PROBLEM                 -------------- 4
1.3AIMS AND OBJECTIVE OF STUDY        ------------- 5
1.4SIGNIFICANCE OF THE STUDY            ------------- 6
1.5SCOPE OF THE STUDY                       --------------6 
1.6LIMITATION OF STUDY                      -------------- 7
1.7DEFINITION OF TERMS                     -------------- 7


CHAPTER TWO
LITERATURE PREVIEW
2.0    INTRODUCTION                             ----------------- 8
2.1    DEFINITION OF TERMS                  ----------------- 9
2.2    THE CONCEPT OF QUESTION AND ANSWER GAME-- 10
2.3   TYPES OF MAINTENANCE                 ----------------- 13
2.4   QUESTION AND ANSWER GAME SOFTWARE ---------- 13
2.5   CHARACTERISTICS OF A GOOD QUESTION AND ANSWER         GAME SOFTWARE                                             ------------ 15
2.6   THE PURPOSE OF QUESTION AND ANSWER GAME ------15
2.7   WHY USING GAMES                              ---------------- 15
     
          CHAPTER THREE
SYSTEM ANALYSIS AND DESIGN
3.0  INTRODUCTION                           ---------------------16
3.1  SYSTEM ANALYSIS                      ----------------------18
3.2.1 DETAILDE DEFINITION OF THE PROBLE   ------------20
3.3   FEASIBILITY STUDY                                ------------23
3.3.1 INTERVIEW METHOD                              ------------26
3.3.2 OBSERVATION                                       ------------29
3.3.3 REVIEW OF PROCEDURE MANUAL OR EXISTING SYSTEM/PROCEDURE                                     -----------34
3.3.4  EVALUATION OF FORMS                        ------------37
3.4    MODULATORY                                       ------------37
3.5   TOP-DOWN PROGRAM DESIGN                -----------37
3.6   SYSTEM FLOWCHART                              ------------37
3.7   PROGRAM FLOWCHART                            ----------38
3.8   FILE MAINTENANCE MODULE                    ---------38
33.9   MAIN MENU SPECIFICATION                    ---------39

    CHAPTER FOUR
SYSTEM IMPLEMENTATION
4.1  INTRODUCTION                                ---------------- 40
4.2  JUSTIFICATIO OF PROGRAMING LANGUAGE SYSTEM CONTROL                                                 ---------------40
4.3  SYSTEM REQUIREMET                         ---------------41
4.3.1 HARDWARE REQUIREMENT                --------------- 42
4.4   IMPLEMENTATION OF DETAILS           ----------------43
4.4.1 CODING                                           ----------------43
4.4.2 SYSTEM TESTING                             ----------------43
4.4.3 TRAINING AND RETRAINING OF GAMING OR GANIZATION STAFF                                     --------------50
4.4.1 FILE CONSERVATION                           ------------- 53
4.4.5 PARALLEL SYSTEM OF CONVERSATION
4.4.6 CHANGE OVER PROCEDURE          ------------------ 53
4.4.7 RECOMMENDATION                   -------------------57
4.4.8 COMMISSIONIG                         ------------------- 59
4.4.9 USER MANUAL                            ------------------- 60
4.4.10  MAINTENANCE DETAIL               ------------------ 64

CHAPTER FIVE
5.1  SUMMARY                                   ---------------------69
5.2  CONCLUSION                               --------------------70
5.3  RECOMMENDATION                       --------------------71

5.4 APPENDIX                                     --------------------72

5.5  REFERENCES                                --------------------82


DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL
For more Info, call us on
+234 8130 686 500
or
+234 8093 423 853

Share This
  • Type: Project
  • Department: Computer Science
  • Project ID: CPU2221
  • Access Fee: ₦5,000 ($14)
  • Pages: 92 Pages
  • Format: Microsoft Word
  • Views: 380
Payment Instruction
Bank payment for Nigerians, Make a payment of ₦ 5,000 to

Bank GTBANK
gtbank
Account Name Obiaks Business Venture
Account Number 0211074565

Bitcoin: Make a payment of 0.0005 to

Bitcoin(Btc)

btc wallet
Copy to clipboard Copy text

500
Leave a comment...

    Details

    Type Project
    Department Computer Science
    Project ID CPU2221
    Fee ₦5,000 ($14)
    No of Pages 92 Pages
    Format Microsoft Word

    Related Works

    CHAPTER ONE INTRODUCTION 1.1 Background of the Project Scrabble is an old classic board game, with game rules that are not very complicated. Compared to other classic board games, such as Chess, there are more factors to take into consideration when making a move in Scrabble. Apart from anagramming and generating words, there are other crucial... Continue Reading
    Ludo (latin word “ludus” -'I play') is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. Like other cross and circle games, Ludo is derived from the Indian game Pachisi , but simpler. The game and its variants are popular in many countries and under various names.... Continue Reading
    Ludo (latin word “ludus” -'I play') is a board game for two to four players, in  which the players race their four tokens from start to finish according to die  rolls. Like other cross and circle games, Ludo is derived from the Indian game  Pachisi , but simpler. The game and its variants are popular in many countries  and under various... Continue Reading
    Computer based scrabble game CHAPTER ONE INTRODUCTION  1.1 Background of the Project  Scrabble is an old classic board game,  with game rules that are not very complicated. Compared to other classic board games, such as Chess, there are more factors to take into consideration when making a move in Scrabble. Apart from anagramming and generating... Continue Reading
    ABSTRACT This project is solely based on the critical appraisal of the use of computer in result processing. The work has done with the aim of studying all the processes involved in manual processing of students result with a view of developing software that can aid in doing the job whenever the new system is introduced to the relevant department... Continue Reading
    ABSTRACT This project is solely based on the critical appraisal of the use of computer in result processing. The work has done with the aim of studying all the processes involved in manual processing of students result with a view of developing software that can aid in doing the job whenever the new system is introduced to the relevant department... Continue Reading
    DESIGN AND IMPLEMENTATION OF COMPUTER SOFTWARE FOR THE SOLUTION OF LINEAR EQUATION ABSTRACT Life’s circumstances are mathematical in nature. It is therefore clear that answers to such circumstances are obtainable through mathematical processes. Hence this can be achieved if form of mathematical equations and finding the appropriate methods of... Continue Reading
    ABSTRACT Life’s circumstances are mathematical in nature. It is therefore clear that answers to such circumstances are obtainable through mathematical processes. Hence this can be achieved if form of mathematical equations and finding the appropriate methods of solving such problem (equation). Linear equation is just an algebraic expression in... Continue Reading
    ABSTRACT             Life’s circumstances are mathematical in nature. It is therefore clear that answers to such circumstances are obtainable through mathematical processes. Hence this can be achieved if form of mathematical equations and finding the appropriate methods of solving such problem (equation).             Linear equation... Continue Reading
    ABSTRACT Life’s circumstances are mathematical in nature. It is therefore clear that answers to such circumstances are obtainable through mathematical processes. Hence this can be achieved if form of mathematical equations and finding the appropriate methods of solving such problem (equation). Linear equation is just an algebraic expression in... Continue Reading
    Call Us
    whatsappWhatsApp Us